Raiding guide
Doors and hatches can be breached with a homemade charge. Here is how it is made, how many you need and how a base fights back.
The crafting path
1. Gunpowder
Combine charcoal and sulfur.
2. Explosive compound
Combine two gunpowder.
3. Charge bundle
Explosive compound plus duct tape (it uses 35 % of a roll).
4. Trigger module
A burner phone plus a 9 V battery.
5. Homemade breaching charge
Combine the charge bundle and the trigger module.
Everything is crafted by hand in the inventory: drag one item onto the other.
The finished charge
The 3D models need JavaScript and WebGL. The list on the right still tells you what each part does.
Raiders plant it on a closed door or hatch. Build it up part by part.
Step 5 of 5
- Wood
- 1 charge
- Metal door
- 2 charges
- Hangar door
- 3 charges
- Planted charge
- Cannot be shot or picked up
- Disarm
- Pliers, 5 seconds
How many charges
- Wooden door, window or hatch
- 1 charge
- Metal door, metal hatch, metal garage
- 2 charges
- Hangar door
- 3 charges
Only closed doors and hatches can be breached. Walls, floors and windows without a door cannot. A breached piece is gone for good, and its code lock goes with it.
Time and defence
- Fuse
- 3 minutes 30 seconds after planting
- Planted charge
- Cannot be shot, picked up or blown up by another charge
- Disarm
- Pliers, 5 seconds
- Risk
- Every disarm has a random chance (8 to 30 %) of setting it off
- If it works
- The charge drops at your feet