Updates

Newest first.

Pop-ups, animated tags, new J menu, airdrop landings

New pop-ups at the top of the screen, one look for each kind (admin messages, squad invites, airdrops, king of the hill), with an admin menu in the F10 hub to change colour, icon and time. Squad tags can be animated: rainbow, breathe, gleam, sparkle, fire, ocean or glitch. The J menu for the plot pole upkeep has a new look. Airdrop crates land on the ground, slide down slopes and tip off trees. Only one workbench per plot pole. Code locks sit flush on wooden doors and show no Take prompt. Disarming a breaching charge is risky: it can go off, and if it works the charge drops at your feet. When something is refused you are told why, in chat and in a pop-up. The helicopter mod now has the Huey and the MH-6 in woodland and tan.

Chat, respawn and one admin hub

New chat with ALL, NEARBY (50 m), SQUAD and private messages (/w name message). Squad tags show in the squad colour, and admins can change that colour in the F10 hub. New respawn screen: pick one of eight coastal cities on a map; the city you spawned in stays locked for 5 minutes.

Breaching, code locks, airdrops, squad HUD

Planted breaching charges can no longer be shot or picked up; they are disarmed with pliers in five seconds. Code locks sit on the door face and open for the squad that owns the plot. Airdrop crates land with real physics. The squad HUD shows members as cards with a health line, and players are listed as Name #1234 so two Survivors can be told apart.